The Dire Cafe

Let Me Tell You About My Paladin

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Excellent. I can't promise I can play (I'm trying to find the energy and inspiration to run a Day After Ragnarok game on maptools) but I'll definitely lurk and cheer on the crew.

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maptools?

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Maptools would be cool. I monkey around with it every so often, but haven't had the opportunity to do anything serious with it. There are downsides, though.

PBeM or Play by Post allows you to run a game without *too* much regard for time zones and schedules, so the logistics of getting everyone in the same place (and at the same time) isn't such an issue. And the extra time and effort of prepping the "online tabletop" game (plus learning the interface) can be a bit daunting.

Still... maptools would be cool. ;)

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Sorry for the confusion of joining and then leaving the group. I read through the PDQ# document and decided I really don't like the system (I'm apparently a horrible traditionalist when it comes to my RPGs, sorry). If I'm not playing, I probably wouldn't be up for regular reading either, so there's no reason for me to be in the group. Good luck, though, it's a great idea.

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No problem. PDQ# is quirky and not for everyone. Anything in particular turn you off? I'm always interested to know what people think about systems. The most common gripe about PDQ is the narrative damage.

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I didn't actually get to the narrative damage. I'm not big on "design/name your own" traits (a big reason I could never get into games like Spirit of the Century or Unknown Armies), and that combined with the "Well, this trait could be X kind of thing, or Y kind of thing, or Z kind of thing" made me feel a bit like I was trying to build a house out of Jell-o. I found myself thinking the game (and your premise) might be better served by just going entirely narrative and freeform instead of attempting to hold on to a ghost of system mechanics. I can see where PDQ# would be useful for many gamers, but unfortunately it doesn't click with me.

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For me, PDQ#'s character creation is something of a paradigm shift. I'm having to look at samples to grok how it all works. Its taking me a bit longer than I thought.

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ditto... but I think I've got an idea brewing now... I blame netflix. Yes... I'll explain that later.

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I'm having a hard time deciphering the manual, personally. It's very tangled. (What's with all the "see this" references to pages and concepts I haven't encountered yet? Bad form, author. Indeed, bad form. Build prior knowledge before you rely on it.)

Anyway, I'm fleshing out the character in my head, and I expect to sit down Friday or Saturday and scribble it into a character sheet.

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That's why on my end I'm using Swashbucklers of the 7 Skies as my rules reference. It's the difference between using the FATE OGL and Spirit of the Century, everything's cleaned up and fixed for the commercial product.

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So does the main Forte need to be 'Swashbuckling'-oriented as per Gary's character and apparently) the rules?

I asked Berin this just a bit ago, but I thought I'd post here as well and see who gets me the answer first.

:-)

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I'm replying to the forte question in the group

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