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Sir Golgotha, KEoPS
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Are you saying Shirley Manson does Star Wars cosplay?
October 30
Wouldn't it have just been easier to photo-edit this for the same effect? This is a whopping two layers on any decent raster editor. It's even a fairly simple cut-n-paste job in MSPaint. That has to be much easier than doing acrobatics on the side...
October 30
It would have seemed less stupid if they hadn't done such a half-assed job of it. I'm just waiting for someone to call this a racially motivated hate crime.
October 30
That film is the reason I picked up that particular set.
October 30
I just caught up on the Vaughan and Whedon runs of Runaways. I found the lead characters to be nuanced very differently between the two writers. I'm also reading Weapons & Fighting Techniques of the Medieval Warrior 1000-1500 AD, The Experience of...
October 28
No trannys in this video... I wonder if the George Plympton who wrote this is related to Bill Plympton, the cartoonist.
October 28
From Transexual, Transylvania?
October 28
Yo momma so stank she makes troglodytes say, "Damn, that's stank." Yo momma so old that she calls Cthulhu 'Sonny'. Yo momma so mean that she's who Pat Pulling was railing against. Yo momma so fat that Eratosthenes gave up trying to determine he...
October 28

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At 9:59am on July 29, 2008, MoonHunter said…
Moon was here. See you when I get back @ the end of august.
At 5:20am on April 25, 2007, Berin Kinsman said…
Thanks for dropping in!

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Website:
http://lost-souls.co.nr
Favorite Games:
Midian

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Sir Golgotha, KEoPS's Blog

Sir Golgotha, KEoPS

Sand-Rail Continuum

A sandbox setting can be described as one where the player-characters can go and do whatever pleases them--or at least attempt to do so--rather than following a plot.

A railroad campaign can be described as one where the player-characters follow the dictates of the plot, and have freedom only within its confines.

We can thus place Railroad (all story, no roaming) on one end of a scale, and place Sandbox (all roaming, no story) on the opposite side. I posit that these are not binary opposites,… Continue

Posted on August 28, 2009 at 11:49am — 4 Comments

Sir Golgotha, KEoPS

Yet another 3-division model of roleplaying games

It seems as though if one works at game design long enough, one tends eventually toward game theory. Specifically, there is a trend towards categorising game systems. This is my effort, and not a very serious one; merely something to think about.

Game systems are either solid, semi-solid, or made of components. These descriptions are not judgemental; one is not inherently better than the others. These descriptions are only meant as an observation. They are descriptive, not proscriptive. I confe… Continue

Posted on July 24, 2009 at 9:38pm —

Sir Golgotha, KEoPS

Customised experience-based roleplaying game introduction

I actually wrote this about four years ago, but never posted or published it anywhere until now. It is meant as a customised introduction based on the player's prior gaming experience. It's written for new players to Midian, but most of this fits just about any rpg.

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Posted on September 30, 2008 at 11:22am — 1 Comment

Sir Golgotha, KEoPS

Meta-editable game

Once again, someone has probably beaten me to this idea, but here it is anyway. I do not claim that this is new, unique, or revolutionary. I claim only that it is a neat and thought-provoking idea, and that it was independently thought of by me.

The idea is to have an editable rules system. This could be edited (and hosted) on a wiki or something similar. Anything and everything would be fair game. You could, for example, add a new class, change the attack roll from 1D20 to 2D12, rename hit poi… Continue

Posted on September 26, 2008 at 11:08am — 5 Comments

Sir Golgotha, KEoPS

Character skills

This is a random idea for a narrative/lite style game engine. The basic idea is to have game characters similar to those in a novel. You may have a highly skilled character, but you don't have to invest as much time & effort into character generation. This also serves to make the character easier to 'get into' as much of the skillset isn't revealed initially. There is no game engine for this, and there may never be--the idea itself isn't married to any particular mechanic.

As always, there… Continue

Posted on February 22, 2008 at 1:57pm —

 
 

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