It has been my observation that the natural lifespan of a RPG campaign is about 6-12 months. Almost all the ones I have run (and most I have played in) have either closed down in that time, or quickly hit a point where it becomes clear that they should have.
Part of it (for the ones I run, anyhow) is GM burnout. After six months or a year, my creative well runs dry and I need to move on to another project for a while.
However, I've noticed that there seems to be something in th…
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Posted on May 6, 2007 at 2:55pm — 3 Comments