The Dire Cafe

Let Me Tell You About My Paladin

Equipment

The lists below show the approximate encumbrances for commonly available equipment. Encumbrance is a value which represent not only the weight but also the bulk of an item. An Explorer can easily carry half his STR attribute without becoming encumbered. Each two points of encumbrance more than this reduces an Explorer's movement by one and places a penalty of -1 on all skills involving a physical component.

Please note that the standard set of clothes (boots, puttees, trousers, underwear, shirt, tunic, hat and gloves) do not count against an Explorer's encumbrance allowance. Soldiers may choose to wear khaki or red tunics, as well as regimental embellishments. Civilians are generally offered khaki tunics with plain buttons and no rank markings. Note that red tunics, while being impressive, may reduce attempts to hide.

You will see that there are no costs given. The Office of Exploratory Studies will ensure that Explorers have all the equipment they could need. They can also capture enemy equipment. A Vickers Machine Gun is not considered exploratory equipment, nor is a 6lb Mountain Gun.

Weapons

These are divided into Ranged and Close Combat types.

The ranges given are what are considered to be effective ranges, not the theoretical maximum, and take into account standard sighting mechanisms.

All ranges are measured in two yard squares. Thus a Military Rifle, usually a Lee-Enfield .303 has an effective range of 400 yards.

Ranged Weapons

Enc.

Type

Range

Damage

Notes

Bull Whip

1

Light

5

1D4

The choice of all would be Jones-boys.

Bullets, Revolver

¼

N/a

N/a

N/a

A box of 30 revolver rounds.

Cartridges, Rifle or Shotgun

¼

N/a

N/a

N/a

A box of 24 cartridges. Remember to get the right calibre.

Chakhram

¼

Light

20

1D3

Indian throwing quoit

Derringer

¼

Light

5

1D6

A two or four-shot .22 calibre pistol.

Dynamite stick

¼

Light

10

3D6

It will affect anyone within a 2 square radius of its landing point.

Mills Bomb Mk1

¼

Light

20

2D6

An early version of the modern grenade. It will affect anyone within a 2 square radius of its landing point.

Machine Pistol

[Mauser C96]

1

Light

50/ 75 with stock

2D6

An early automatic pistol, 7.63mm calibre, comes with attachable stock. Magazine carries 10 rounds, refilled by clip.

Service Revolver

[Webley Mk1]

1

Light

50

2D6

A six-shot, .45 calibre, top-break pistol. Accurate at short range.

Elephant Gun

[.416 Rigby]

3

Medium

300

3D6

A single shot, double barrelled large calibre heavy rifle.

Military Service Rifle

[Lee-Enfield .303

Mk1, 1895 Pattern]

2

Medium

200

2D6

A single shot, bolt action .303 rifle. Has a ten round integral box magazine, which is loaded with a 5 round clip. Can take a bayonet and marksman’s sights.

Shotgun,

[Purdey]

2

Medium

50

2D6/4D6

Normally double barrelled, 12 gauge smoothbore. If both barrels are emptied simultaneously then the larger damage applies.

Shotgun, sawn-off

1

Light

10

2D6/4D6

A more concealable version of the standard shotgun with stock reduced to a pistol grip and barrel length halved.

Throwing Axe

1

Light

15

+2

A tomahawk

Throwing Knife

½

Light

15

+2

Carefully balanced stiletto

Shotguns can be loaded with shot or ball. If loaded with shot they can hit up to three adjacent targets, all for 2D6 damage.

Share 

Comment

You need to be a member of The Dire Cafe to add comments!

Join this Ning Network

Members

  • Berin Kinsman
  • Pete Black
  • Hank Harwell
  • Cari T
  • Vulcan Stev
  • kelly jones
  • Rob Miller
  • Ruminator
  • C
  • satyre
  • Deidzoeb
  • S.L. Shirley
  • rosalba
  • Eaddy Pace
  • Gary Weller

Badge

Loading…

© 2009   Created by Berin Kinsman on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service

Sign in to chat!